Overview
This crazy noisemaker lets kids know when it’s time to move on to a new station, end a game, or start a new activity. Plan for every station leader to have a Creature Caller. Contains latex and includes a sturdy cord. Ages 3+
(pkg. of 5)
A 3-in. plastic barrel with a latex covering and a sturdy cord that operates like a mini air horn.
This crazy noisemaker lets kids know when it’s time to move on to a new station, end a game, or start a new activity. Plan for every station leader to have a Creature Caller. Contains latex and includes a sturdy cord. Ages 3+
(pkg. of 5)
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This crazy noisemaker lets kids know when it’s time to move on to a new station, end a game, or start a new activity. Plan for every station leader to have a Creature Caller. Contains latex and includes a sturdy cord. Ages 3+
(pkg. of 5)